Basically, I'd like to be able to encode an ogg file in c#. Ideally, this would happen on the fly from the raw audio data, but writing first to a .wav file and then running a conversion would be fine.
My current thinking is to use pinvoke, but this could get tricky since the ogg libs have a lot of custom structs that would need wrapping...
Any thoughts are welcome!
My current thinking is to use pinvoke, but this could get tricky since the ogg libs have a lot of custom structs that would need wrapping...
Any thoughts are welcome!