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Updated Wiki: Home

NOTE: We have transitioned to GitHub for future development work. This project page will remain as an archive.original text:NVorbis is a .Net library for decoding Xiph.org Vorbis files. It is designed...

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New Post: Invalid data while decoding

Hi, While your latest commit fixed the issue for the previous file I posted, the issue remains for a new file I bumped into. I've uploaded that ogg file to the same location:...

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New Post: Invalid data while decoding

I'll look at it. Any changes will be pushed to Github, though.

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New Post: Invalid data while decoding

Thank you. I didn't notice you migrated to github. I just read the Home page right now :)

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New Post: Invalid data while decoding

Yeah, CodePlex is apparently getting less than useful levels of support from MS... As far as your file, it would appear to be off-spec... The encoder set the "Continuation" flag on the first non-header...

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New Post: Invalid data while decoding

Thanks for the quick response. So it seems encoders are not always following the spec. That is sad. I've tested this file in audio players, and they could play it. So I would say NVorbis should also be...

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New Post: Invalid data while decoding

That's the basic idea. It won't be something I put together quickly, though, because I'll have to dig through the full source to find all the places where "off-spec" should be caught and optionally...

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New Post: Invalid data while decoding

Thanks for the work-around. I'll be testing it tonight. Are files which follow the spec still playable with this line commented out? I guess I'll find out as soon as I can get myself behind my...

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New Post: Invalid data while decoding

Yep, they should be fine. That line only checks the flag on the last packet and throws if the flags don't "match-up". Spec-compliant files will never trigger that error.

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New Post: Playing ogg from resources

Hello everyone! I need to integrate my OGGs in the app (as content). That seems OK, but I need to play those files, too! And (probably I'm just stupid) I can't make NVorbis to play from MemoryStream or...

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New Post: Intermittent Crash with NVorbis + Unity

First I want to preface this with a thank you for maintaining this project! It's been a lifesaver. Unfortunately, I'm running into issues with NVorbis with Unity though. Audio samples are read into...

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New Post: Intermittent Crash with NVorbis + Unity

I don't _think_ this is NVorbis, but is there a way you could upload a stripped down repro project so I can look at it? Send me the link privately if you need to.

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New Post: Intermittent Crash with NVorbis + Unity

I'm trying to create a repo case, but it seems rather intermittent so I'm having trouble reproducing it reliably. I do have another stack trace, which is a little different. It could be a unity audio...

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Released: NVorbis v0.8.4 (Nov 20, 2014)

BugFix: Forward seeking when target page ends with partial packet should ignore partial packetChanged MDCT to be thread-safe

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Updated Release: NVorbis v0.8.4 (Nov 20, 2014)

BugFix: Forward seeking when target page ends with partial packet should ignore partial packetChanged MDCT to be thread-safe

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Released: NVorbis v0.8.5 (Sep 22, 2016)

This and future releases will only be available on NuGet. Please see the release notes athttps://www.nuget.org/packages/NVorbis/.

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Updated Release: NVorbis v0.8.5 (Sep 22, 2016)

This and future releases will only be available on NuGet. Please see the release notes at https://www.nuget.org/packages/NVorbis/.

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New Post: White noise on one channel and distorted on another when loading...

Hi Guys, As the title says I am coming across some issues when I am trying to load in OGG sounds into openAL, I am currently am getting a large amount of white noise in one channel and heavily...

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New Post: White noise on one channel and distorted on another when loading...

I have discovered that the issue was the way that I was copying to buffer data into a byte array. I have since fixed the issue :)

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Updated Wiki: Home

NVorbis is a .Net library for decoding Xiph.org Vorbis files. It is designed to run in partial trust environments and does not require P/Invoke or unsafe code.This implementation is based on the Vorbis...

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