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New Post: AcmNotPossible calling acmStreamOpen

OpenFileDialog openFileDialog1 = new OpenFileDialog(); openFileDialog1.InitialDirectory = "C:\\Users\\jack_sparrow_000\\OneDrive\\Documents"; openFileDialog1.Filter = "wav files (*.wav)|*.wav";...

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New Post: AcmNotPossible calling acmStreamOpen

I think you have the wrong project... Try posting in the NAudio project.

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New Post: AcmNotPossible calling acmStreamOpen

Thank you sorry I never noticed I was on the wrong project.

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Source code checked in, #88aec8622b7332120909a42a6f2a7bc709158dcb

* Update version numbers and notes

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Released: NVorbis v0.8.4 (Nov 20, 2014)

BugFix: Forward seeking when target page ends with partial packet should ignore partial packetChanged MDCT to be thread-safe

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Created Release: NVorbis v0.8.4 (Nov 20, 2014)

BugFix: Forward seeking when target page ends with partial packet should ignore partial packetChanged MDCT to be thread-safe

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New Post: OGG playback problem

Hello! Today I faced some problem with your NVorbis lib. I tried to play some OGG file and got following error msg... System.IO.InvalidDataException: Found invalid data to decode. at...

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New Post: OGG playback problem

I haven't actually looked at the files yet, but that error should only happen when the reader got a "continuation" packet but wasn't expecting it (basically, the page header on a page indicated the...

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New Post: OGG playback problem

Thanks for the reply. I will wait then. ;)

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Source code checked in, #ff020df6f07ccb77c06024ca971eae46eb0ac8fa

* Bugfix: Max-size partial packets should trigger continuation logic

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New Post: OGG playback problem

Wow, the "non-working" file has a 110,842 byte comment packet... The page reader didn't know how to handle that properly, so it just "assumed" the packet was complete and blew up when the next packet...

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New Post: [SOLVED] OGG playback problem

Thank you so much! :) Will test it this evening. Edit: It's working now, thanks so much! :) Best regards

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New Post: Cross-platformness and .NET Core

Merry xmas! I will be developing a 2D game engine for my personal projects sometime next year, supporting Ogg Vorbis without using unmanaged code would be great but was this library designed to work on...

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New Post: Cross-platformness and .NET Core

NVorbis should work fine on all .Net compatible frameworks. If it doesn't, send a bug report so it can be addressed.Merry Christmas!

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New Post: NullReferenceException when loading audio

Stacktrace: at NVorbis.VorbisCodebook.InitTree(DataPacket packet) in e:\Programming\Nvorbis\NVorbis\VorbisCodebook.cs:line 125 at NVorbis.VorbisCodebook.Init(DataPacket packet) in...

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New Post: How to decode OGG to Wav from byte array properly?

I am creating a custom file format for my game, the file contains some game assets such as the sprite and the ogg file as the bgm of the game, and i want to load the ogg file without writing it into...

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New Post: How to decode OGG to Wav from byte array properly?

Three options:Wrap the byte data in a MemoryStream: var oggStream = new MemoryStream(oggData);Change the custom file format reader to return a stream that reads data as needed (preferred) Implement...

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New Post: How to decode OGG to Wav from byte array properly?

Seem i figured out how to decode it with 1st option (not sure tho, it uses NVorbis.VorbisReader), but the decoding process somehow is so heavy, its seem due to loop on ReadSamples Here my code:public...

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New Post: How to decode OGG to Wav from byte array properly?

To be honest, no. Your problem here is massive memory allocations. I'm seeing 1) the ogg file, 2) the write buffer (about 11x the ogg file size), and 3) the result buffer (same as # 2). That means for...

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New Post: How to decode OGG to Wav from byte array properly?

BTW, the performance bottleneck you see in the loop on ReadSamples is due to MemoryStream having to expand its capacity pretty often. If you don't want to (or can't) change the logic:Set the...

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