Not sure if it's an issue with the file or OpenAL but this consistently fails the ALHelper.Check routine. Skipping all checks allows the sound to play in the test app but the memory grows with each play.
This sound is an ogg created from this wav file:
http://opengameart.org/content/menu-selection-click
Using an online converter (tried two different ones).
Comments: I haven't heard any updates from the reporting user. If you can't repro it with the latest code, I think it's probably fixed.
This sound is an ogg created from this wav file:
http://opengameart.org/content/menu-selection-click
Using an online converter (tried two different ones).
Comments: I haven't heard any updates from the reporting user. If you can't repro it with the latest code, I think it's probably fixed.