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Commented Issue: Crashes with this ogg [20]

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Not sure if it's an issue with the file or OpenAL but this consistently fails the ALHelper.Check routine. Skipping all checks allows the sound to play in the test app but the memory grows with each play.

This sound is an ogg created from this wav file:

http://opengameart.org/content/menu-selection-click

Using an online converter (tried two different ones).
Comments: Are you still seeing this issue in the latest code?

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